Designing Learning Experiences with Virtual and Augmented Reality (Online / Remote)
1Summary
Traditional classroom delivery is hitting a ceiling on engagement, and educators everywhere are asking the same question: how do you make a concept feel real before a learner ever leaves the room? Virtual and augmented reality are becoming the answer.
This programme from the Arab British Fellowship Training Academy gives trainers, instructional designers, and EdTech professionals a solid grounding in VR and AR — what the technologies actually are, how they differ, and how the theory behind immersive learning translates into better educational outcomes.
Rather than technical implementation, the focus stays conceptual and strategic: understanding global best practice, evaluating VR-based programmes against scientific models, and knowing how to integrate immersive technology into an institution's wider learning strategy.
2Objectives and target group
Who Should Attend?
- Trainers and educators across different educational sectors.
- Curriculum developers and instructional designers building digital content.
- Educational technology (EdTech) and training centre professionals.
What You Will Be Able to Do
By the end of the programme, participants will be able to:
- Distinguish between Virtual Reality and Augmented Reality and understand their respective roles in education.
- Design interactive learning experiences grounded in sound instructional principles.
- Evaluate the effectiveness of VR-based educational programmes using recognised scientific models.
- Identify the tools and platforms used in immersive content development, from a strategic perspective.
- Plan the integration of VR and AR technologies into a broader educational strategy.
3Course Content
Module 1: Why Immersive Technology Is Changing Education
- The shift from traditional to interactive learning, and what is driving it.
- Virtual Reality versus Augmented Reality — the concept and the difference.
- Advantages of immersive learning: interaction, presence, and experiential engagement.
Module 2: Designing the Learning Experience with VR
- Instructional design principles inside virtual reality environments.
- Building interactive educational scenarios and simulation-based content.
- Review of global educational models and case studies.
Module 3: Tools and Platforms for VR Content Development
- Overview of virtual reality development platforms.
- Classifying interactive experience design tools.
- What it takes to create an educational virtual environment.
Module 4: VR in Professional Training Contexts
- Use cases in medical and engineering training.
- Analysing simulation environments in professional settings.
- How VR supports decision-making skill development.
Module 5: Measuring Impact — Evaluation and User Experience
- Models for evaluating training effectiveness using VR.
- Analysing user experience (UX) in immersive learning.
- Improving educational programmes based on evaluation results.
Module 6: Challenges and What Comes Next
- Technical challenges, cost factors, and data privacy considerations.
- Strategies for overcoming implementation barriers.
- Emerging trends: AI integration and the future of VR in education.